The debate shall begin: the 16-bit tournament seeding will be determined.
We will take the games listed here and break them down into a tournament bracket of 64 games.
Rules:
Games move on by live vote either by callers into the show or votes collected in the chatroom.
DopeRule:
If a caller makes a decision which is viewed as an obvious error then the host has the right to reverse this decision in a DopeRule. Host gets 1 per show.
Example: Caller says MLB Baseball def Mario 3 then the host uses the doperule to reverse the decision.
Executive Challenge:
The caller can contest the last vote given, then the next caller OR the chatroom will determine the contest in the event of no caller.
Example: Marble Madness def Zelda, then the next caller orders the Executive Challenge and the caller after that gets to determerine the winner.
We will take the games listed here and break them down into a tournament bracket of 64 games.
Rules:
Games move on by live vote either by callers into the show or votes collected in the chatroom.
DopeRule:
If a caller makes a decision which is viewed as an obvious error then the host has the right to reverse this decision in a DopeRule. Host gets 1 per show.
Example: Caller says MLB Baseball def Mario 3 then the host uses the doperule to reverse the decision.
Executive Challenge:
The caller can contest the last vote given, then the next caller OR the chatroom will determine the contest in the event of no caller.
Example: Marble Madness def Zelda, then the next caller orders the Executive Challenge and the caller after that gets to determerine the winner.
Labels: 16 bit tournament, 8-bit show